Several races, happening at once, for hours.
Endurance racing runs multiple classes on the same track for hours at a time. Position, strategy, pit windows and class standings all shift constantly — and without a clear visual system, even committed fans lose the thread of who is actually winning what.
FIA WEC needed more than a scattering of lower-thirds. It needed a coherent graphics language that could carry the whole story of the race.
One integrated system, built into the program.
Sandbox delivered a full real-time graphics language for the championship — car positioning, multi-class standings (LMP1, GTE and more), starting grid, sector timing, and strategy and pit-window analysis — designed as a single, consistent visual system rather than a pile of separate overlays. The graphics are fully integrated into the program's look, so the data reads as part of the broadcast, not pasted on top of it.
A new standard for motorsport broadcast design.
The result took the championship's coverage to another level — a graphics language that makes a complex, multi-class race legible and dramatic, and that set a new reference point for how endurance racing is presented on air.